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Old Jul 08, 2009, 04:19 AM // 04:19   #1
Desert Nomad
 
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Default Unbuff "We Shall Return!". Just a little. PLEASE!

I understand the paragon love. I really really do. But come on. This is insane. I'd like to draw your attention to the northwest corner of the Elona map called "the desolation."

This area is nigh impossible in HM now if there's more than 1 awakened cavalier or acolyte (and there frequently are).

Wait! I hear it. "Just bring frozen soil!" someone calls.

Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
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Old Jul 08, 2009, 04:22 AM // 04:22   #2
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Just change the skill bars of the foes or the enemy spawns. There is no need to change the skill.
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Old Jul 08, 2009, 04:28 AM // 04:28   #3
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I can deal with that! Just something. Yeesh!
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Old Jul 08, 2009, 04:39 AM // 04:39   #4
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You mean, hard mode is actually challenging in the desolation now?

Good. Don't change a thing.
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Old Jul 08, 2009, 04:46 AM // 04:46   #5
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Wait I got it... 3 2 1 spike cavaliers from wurms. Should be pretty easy. If not in wurm bring discordway and spike them down that way.
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Old Jul 08, 2009, 04:58 AM // 04:58   #6
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I have no problem chewing through Awakened mobs containing multiple Cavaliers and Acolytes, each person in your party has a skill that takes off half of an enemies health, surely its not to hard to call a target, kill it and move on. Even with an enemy ressing, you should be killing fast enough to be making progress.
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Old Jul 08, 2009, 05:32 AM // 05:32   #7
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Targeting a paragon is so hard... QQ more.
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Old Jul 08, 2009, 05:50 AM // 05:50   #8
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i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard
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Old Jul 08, 2009, 05:56 AM // 05:56   #9
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Quote:
Originally Posted by beagle warrior View Post
i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard
This.

The skill has a 30 second recharge, so even against groups with 2 cavaliers are easily dealt with if you can properly target.
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Old Jul 08, 2009, 06:55 AM // 06:55   #10
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Only thing I'd like to see them change (if anything) would be to remove it from the Shout list. Make it a chant with a 2 second activation so it can be interrupted. Currently it rezes all party members within earshot, which is the same as Light of Dwayna. However, even at 0 Command, it will provide those rezed with 5% energy, while LoD gives zero energy. LoD has a 4 second cast time, and a 20 second recharge. So the 10 second longer recharge on WSR is balanced by instant rez?

Outside of WSR and LoD, the only other party side rez available are Lively Was Naomei and Restoration. 6 second cast on LwN and 20 second recharge, still zero energy for those rezed, and when you drop the ashes there is still a 3 second delay before the rez. Restoration has a 1 second activation time, so much faster for a rez, but you have to wait for the spirit to die for the rez to occur. Unless something kills the spirit for you (yourself or your opponent) it takes 30 seconds to rez anyone. And still, the rez is with zero energy.

I just think a party wide heal should be less powerful. Nobody uses LoD to rez because it sucks. Nobody uses Restoration or LwN (that I'm aware of) because they are bad options for most builds. But an instant party wide rez that provides more energy than any other party wide rez?

At least drop the energy to zero, but I'd like to see an activation time included to make it possible to interrupt.
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Old Jul 08, 2009, 07:06 AM // 07:06   #11
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we shall return is fine, and its 25energy.
Just kill em fast enough, thats teh key!
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Old Jul 08, 2009, 07:08 AM // 07:08   #12
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Quote:
Originally Posted by beagle warrior View Post
i just vqed 3 of the desolation areas today, all u have to do is target the cavaliers first, then the acolytes. its really not that hard
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.

(Not VQing, just trying Gate of Desolation HM, which adds a new dimension to combat since you can hurt the young if you're not careful)

MagmaRed's solution is ok, other than the fact that choking gas is random and smash is short range, but better than nothing.
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Old Jul 08, 2009, 08:52 AM // 08:52   #13
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I think MagmaRed has some good ideas for balancing this skill a little, I liked them... on the other hand, I also liked Arkantos suggestion, and Frozen Soil.

The high energy cost of this skill is no deterrent given the rather nice energy return it gives (at least for average to large PvE mobs).
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Old Jul 08, 2009, 09:11 AM // 09:11   #14
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Quote:
Originally Posted by Targren View Post
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.
Groups with 1 cavalier:

Step 1) Kill it

Groups with 2 cavalier:

Step 1) Kill #1, #2 will res
Step 2) #2's WSR is recharging, you have 30 seconds to kill #1
Step 3) Kill #2

It really is that simple. If you can't do it with h/h, get a friend or two to help. And sure, a cavalier can res a lot of enemies, but if you continue trying to kill everything but the cavalier, you need to change your game plan.

Honestly, GW PvE is a joke. This adds a little challenge. If you're having serious problems with this, you should try and get better before you go into hard mode.
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Old Jul 08, 2009, 10:04 AM // 10:04   #15
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OMG something actually makes you stray away from C spacing?

Its fine as is.
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Old Jul 08, 2009, 10:25 AM // 10:25   #16
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Quote:
Originally Posted by Arkantos View Post
Groups with 1 cavalier:

Step 1) Kill it

Groups with 2 cavalier:

Step 1) Kill #1, #2 will res
Step 2) #2's WSR is recharging, you have 30 seconds to kill #1
Step 3) Kill #2
Do they use WSR instead of Signet of Return always ¿ , anyway , interrupts and denials are the key. Easy way :
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS
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Old Jul 08, 2009, 10:35 AM // 10:35   #17
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Quote:
Originally Posted by Tenebrae View Post
Do they use WSR instead of Signet of Return always ¿ , anyway , interrupts and denials are the key. Easy way :
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS
Oh, missed a part.

Step #2) #2's WSR is recharging, interrupt SoR, you have 30 seconds to kill #1.

If you're in a worm, just keep killing them until you get the two cavaliers down.
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Old Jul 08, 2009, 02:20 PM // 14:20   #18
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I find it's easiest to just kill both cavaliers at the same time. Then the acolyte (if there is one).


Worms hit hard.
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Old Jul 08, 2009, 04:28 PM // 16:28   #19
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Quote:
Originally Posted by Tenebrae View Post
- Bring Frozen soil on a Ranger
- Bring Vocal minority on the SS
And I use those in the worms... how, again? Please don't just read the title, I did mention that in the very first post.


Agreed, it's simple with at least one other person. Unfortunately, h/h get body blocked really easily, and are too stupid to kite around, OR attack the thing body blocking them(at least accomplishing SOMETHING). They'll just stand there getting beat on until some seemingly random timer triggers their counterattack response.

As for the claim that this makes it "a little challenging," I disagree. "Challenge" comes from good design, not dumb luck in getting choking breath, having your heroes not ball up behind two stupid necros and camping in its well instead of walking around them, and hopefully not spontaneously triggering "leave junundu" in the middle of the wastes (never could figure out why they do that...).

This isn't "challenge." This is "Nintendo Hard."
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Old Jul 08, 2009, 04:29 PM // 16:29   #20
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Quote:
Originally Posted by Targren View Post
When hero/Henching, it's not that simple. 8 players can be smart enough to focus fire on them, but even with calling targets, heroes have various issues in the spike department, from skill selection to pathing issues. The skill is OP even in players' hands, but I have no problem with that. They have the advantage of numbers. Best case, a player can res 7 with it. A cavalier can get upward of 20 up.
i was using sabway and a couple henchies, it is that simple
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